Bosses

Everblue Dungeons Bosses: Locations, Tactics and Drops

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Find the entrance for your next boss, learn which attack warnings to watch, and choose encounters for quest progress or outfit rewards.

11 objects

Boss entry conditions, encounter-specific attributes, counterplay and named reward routes.

Fire Cube

Mode
Boss Mode
Location
—
Encounter
—
Entry level
15 level (Minimum level)
Wave
—
Challenge access
—
Response
Move between the rays, leave marked pillar areas, and keep space from minions. The rays reach the arena edge. (Act I)
Possible victory reward
—
Quest role
Defeat once in Boss battles for The Black Swordsman's Legacy.
More details
Recommended power
25000 power (Act I)
Boss level
15 level (Act I combat example)
Maximum HP
12000 HP (Act I combat example)
Element multiplier
1.3 × (Act I; Wind or Water)
Element multiplier
0.9 × (Act I; Flame)
Element multiplier
0.75 × (Act I; Nature or Ice)
Appearance
Floating lava-textured cubes surrounding a purple core.
Attacks
Four fire rays preceded by thin red lines; area fire pillars; accompanying Flame Cube Minions. (Act I)
Immune phase
Close-range attacks return Immune during the four-ray attack. (Act I)
Appears with
Flame Cube Minion (Act I battle)

Ice Cube

Khối băng

Mode
Boss Mode
Location
—
Encounter
—
Entry level
15 level (Minimum level)
Wave
—
Challenge access
—
Response
Leave marked ground areas and beam paths, including those at the edge, while maintaining distance from pursuing minions.
Possible victory reward
Princess Belt
Quest role
Defeat once in Boss battles for The Black Swordsman's Legacy.
More details
Recommended power
54000 power (Act I)
Boss level
15 level (18,000-HP English and Vietnamese encounters)
Maximum HP
18000 HP (Level 15 English and Vietnamese encounter examples)
Maximum HP
45000 HP (Separate encounter using a fully leveled Secret scythe)
Element multiplier
1.3 × (Act I; Flame or Light)
Appearance
Floating blue cubes surrounding a central crystal or core.
Arena hazards
Crossing blue beams, marked snowflake circles, ice pillars, and freezing. Ice minions accompany the boss. (18,000-HP encounters)
Appears with
Ice Cube Minion

Lightning Cube

Mode
Boss Mode
Location
—
Encounter
—
Entry level
15 level (Minimum level)
Wave
—
Challenge access
—
Response
—
Possible victory reward
—
Quest role
Defeat once in Boss battles for The Black Swordsman's Legacy.

Goblin Alchemist

Nhà giả kim Goblin

Mode
—
Location
—
Encounter
Goblin Hideout, final wave (English run: Chapter II)
Entry level
—
Wave
7 of 7
Challenge access
—
Response
Leave the marked circle and wait for active spikes to disappear before returning to melee range.
Possible victory reward
—
Quest role
—
More details
Level
1 level (English encounter)
Maximum HP
2898 HP (English and Vietnamese final-wave examples)
Appearance
Green Goblin wearing a pointed black hat and dark armor.
Ground spikes
Dark circular ground areas precede tall spikes. Both central and outer arena positions can be targeted.
Status interaction
Can receive BURN from the fire-effect attacks used in the Level 1 encounter.
Appears with
Goblin Destructor (Level 1 final-wave encounter)

Goblin Archer

Mode
—
Location
—
Encounter
—
Entry level
—
Wave
7 of 7 (Goblin Hideout encounter)
Challenge access
—
Response
—
Possible victory reward
—
Quest role
—
More details
HP
3360 HP (Goblin Archer encounter)
Attack warning
Its gauge fills automatically; a full gauge signals an attack.
Appearance
Yellow-headed boss carrying a large red bow.
Other enemies
Smaller enemies accompany the boss.
Clear example
One successful clear gave no direct boss drop. (Single-run result)

Xạ thủ Goblin

Mode
—
Location
—
Encounter
—
Entry level
—
Wave
7 of 7 (Vietnamese-language encounter using Heaven Sword)
Challenge access
—
Response
—
Possible victory reward
—
Quest role
—
More details
Starting HP
750 HP (Full bar at entry in this encounter)

Goblin Warlock

Mode
—
Location
—
Encounter
—
Entry level
—
Wave
7 of 7
Challenge access
—
Response
Use available skills while managing Goblin Destructors; clear surviving enemies after the boss falls.
Possible victory reward
—
Quest role
—
More details
Level
1 level (Final-wave example)
Maximum HP
3276 HP (Level 1 final-wave example)
Appears with
Goblin Destructor (Level 1 final wave)

WitchMaster

Mode
—
Location
—
Encounter
Witch Ruin
Entry level
—
Wave
7 of 7
Challenge access
—
Response
—
Possible victory reward
—
Quest role
—
More details
Maximum HP
8564 HP (Witch Ruin final-wave example)
Finish the encounter
Defeat WitchMaster and clear the remaining enemies to enter the timed chest-collection phase.

ElfPrincess

Mode
—
Location
—
Encounter
—
Entry level
—
Wave
7 of 7 (Elf dungeon encounter)
Challenge access
—
Response
Use area attacks against nearby enemy groups while fighting the boss; watch red circular and rectangular ground markers.
Possible victory reward
—
Quest role
—
More details
Level
35 level (Final-wave example)
Appearance
Gold crown, white-and-gold armor, and a red cape.
Battle reward example
3 Gold (Result after one battle, not a fixed direct drop)

Frostveil Princess

Mode
—
Location
Elf Library
Encounter
—
Entry level
—
Wave
—
Challenge access
Open the Frostveil Princess challenge door with Frostveil Princess Key.
Response
—
Possible victory reward
Frostveil Princess outfit (Defeat the challenger)
Quest role
—

Storm Seraph

Mode
—
Location
Elf Library
Encounter
—
Entry level
—
Wave
—
Challenge access
Open the Storm Seraph challenge door with Storm Seraph Key.
Response
—
Possible victory reward
Storm Seraph outfit (Defeat the challenger)
Quest role
—

Fire, Ice, and Lightning Cube are in Boss Mode at Level 15+. Story bosses appear in the final wave, Wave 7/7. Leave Goblin Alchemist’s spike circles, watch Goblin Archer’s filling attack gauge, and clear surviving enemies after Goblin Warlock or WitchMaster falls. In Elf Library, matching keys open the Frostveil Princess and Storm Seraph challenges, where victory can reward the matching outfit.

Player standing outside Goblin Alchemist’s spike-covered ground during Wave 7.
On this page

Boss Locations, Entry Levels and Reward Routes

Choose your encounter by its entrance and reward goal:

  • Elemental Cubes: Open Boss Mode at Level 15+ for Fire Cube, Ice Cube, or Lightning Cube. Fire Cube Act I recommends 25,000 power; Ice Cube Act I recommends 54,000 power. These are recommended power values, separate from the level requirement.
  • Story bosses: Reach Wave 7/7 of the corresponding dungeon. Goblin Alchemist and Goblin Archer appear in Goblin Hideout encounters; WitchMaster appears in Witch Ruin. See dungeon entry requirements and party setup when choosing a run.
  • Outfit challenges: Go to Elf Library with the key matching Frostveil Princess or Storm Seraph. Their challenge victories can award their matching outfits.

For a named equipment reward, Ice Cube can drop Princess Belt. For Guts quest progress, defeat Fire Cube, Ice Cube, and Lightning Cube once each in Boss battles as part of The Black Swordsman’s Legacy. Follow the Guts quest requirements for the remaining objectives and rewards.

Prepare for Cube mechanics with the Fire Cube Act I walkthrough or Ice Cube guide.

Goblin Alchemist: Leave the Spike Circles

Goblin Alchemist fights alongside other Goblins in the final wave. Watch the floor while attacking: dark circular markers warn of rising spikes, and overlapping purple effects can make the threatened area harder to see.

  1. Move out of each dark circle into unmarked ground.
  2. Stay outside active spike rows. Stop attacking at melee range if spikes rise around you.
  3. Wait for the spikes to disappear, then approach and resume attacking.
  4. Keep watching for new circles as you reposition. The arena edge can also be targeted.

Prioritize leaving the marked area over finishing a combo; staying inside successive spike areas can kill your character. In the Level 1 encounter, Goblin Alchemist can receive BURN from fire-effect attacks, so burning it is a usable damage option while you continue responding to the ground warnings.

Player standing outside Goblin Alchemist’s spike-covered ground during Wave 7.

Goblin Archer and Goblin Warlock

Goblin Archer

Watch the boss’s automatically filling attack gauge. A full gauge signals an attack, so prepare to evade as it approaches full instead of committing to another attack. Smaller enemies accompany the Archer; use area skills when they cluster and leave yourself room to move.

Ice attacks can help control Goblin groups. Cyro Spear can inflict FROZEN, giving you a way to interrupt the pressure from surrounding enemies while you track the boss’s gauge.

Goblin Warlock

Use your available skills and press G to switch between equipped weapons. Manage the accompanying Goblin Destructors as you attack the Warlock, then eliminate surviving enemies after the boss falls to finish the wave.

With remaining life hearts, death can allow you to return to the fight. In the Level 1 Warlock encounter with three lit hearts, one death restored full health and left two lit hearts. Treat those hearts as a limited reserve, not a reason to stay inside attacks.

WitchMaster and ElfPrincess

WitchMaster

Defeat WitchMaster in Witch Ruin’s final wave, then clear the remaining enemies. The boss falling does not complete the encounter while other enemies are still alive. Once they are gone, move into the timed chest-collection phase and collect the arena chests.

ElfPrincess

In the Level 35 ElfPrincess encounter, use area attacks to hit clustered enemies while fighting the boss. Keep enough open space to escape the red circular and rectangular ground markers instead of standing in the crowd to finish a combo.

Use LeftShift to dash out of marked attacks. Keep watching the floor as enemies gather around you; handling the nearby group and avoiding its attack areas matters alongside damaging ElfPrincess.

Frostveil Princess and Storm Seraph Outfit Challenges

For these outfits, use the matching challenge door in Elf Library:

  • Frostveil Princess: Open the Frostveil Princess door with Frostveil Princess Key, then defeat the challenger for a chance to receive the Frostveil Princess outfit.
  • Storm Seraph: Open the Storm Seraph door with Storm Seraph Key, then defeat the challenger for a chance to receive the Storm Seraph outfit.

The outfits are possible victory rewards, not guaranteed drops. Choose the challenge that matches the outfit you want. See the key acquisition and recipe guide to prepare your entry key, and armor and outfit assignment to equip your reward.

Search the wiki

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