Elements
Everblue Dungeons Elemental Advantages, Cube Weaknesses and Statuses
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Match your weapon’s element to the Cube you plan to fight. Check the selected Act’s multipliers, then account for armor resistance, artifact requirements and combat statuses.
For Fire Cube Act I, choose Wind or Water for a 1.30× multiplier. For Ice Cube Act I, choose Flame or Light for 1.30×. Check Element in Bag → Weapon. Armor resistance is a separate property, and Absolute Heart requires an Ice weapon—Light and Lightning do not qualify.

Read Weapon Elements and Encounter Advantages
- Open Bag → Weapon and select a weapon.
- Read its Element field.
- At Start Game, select the encounter and Act, then compare its elemental multipliers with your available weapons.
Read the Element field rather than choosing by appearance: Favian Caster’s red bow is Light. Hammer’s None means it has no element.
Use the weapon directory to look up other weapons, their skills and acquisition routes.
-
Zanpakuto
- Element
- Wind
-
Cyro Spear
- Element
- Ice
-
Favian Caster
- Element
- Light
-
Hammer
- Element
- None
Fire Cube and Ice Cube Act I Matchups
For Fire Cube Act I, Wind and Water receive the strongest listed multiplier. Flame is reduced to 0.90×, while Nature and Ice are reduced to 0.75×. For Ice Cube Act I, Flame and Light receive 1.30×.
With similarly developed weapons and usable skills, choose by matchup:
- Fire Cube: prioritize Zanpakuto for its Wind element. Cyro Spear’s Ice element puts it in the 0.75× group for this Act.
- Ice Cube: use Favian Caster for Light, or Katana if you have a developed Flame weapon. Katana’s Flame element is favorable here even though it is penalized against Fire Cube.
Apply these multipliers to the named Act I encounters. Read the selected Act’s display when choosing another encounter.
For attack patterns and positioning, follow the Fire Cube Act I guide or Ice Cube guide.
Elemental Resistance and Ice-Only Artifacts
A weapon’s Element determines its elemental match. Armor can separately provide resistance: Berserker at Level 1/50 has 14% Flame Resist and +48 Max HP. That resistance does not make the assigned weapon a Flame weapon. See armor stats and assignment for equipment choices.
Absolute Heart requires a weapon whose Element is exactly Ice. At Level 1, it grants Damage +7% to an eligible weapon. Light and Lightning do not qualify, so Favian Caster cannot meet that requirement; Cyro Spear has the required Ice element.
The four-piece Secret Ice combination retains the Ice-weapon requirement. For its member effects, assignment steps and set bonus, see the artifact guide.
Recognize BURN and FROZEN
- BURN marks burning enemies with a fire indicator. It can appear on regular Goblins and Goblin Alchemist.
- FROZEN marks freezing effects. Cyro Spear can inflict it on Goblin enemies. Thanh Kiếm Băng Giá can also freeze enemies; its X skill, available at weapon Level 6, calls down an ice meteor.
Hostile ice attacks can freeze your character inside a pale-blue ice block. In the Vietnamese interface, the message is Bị đóng băng! Once the ice clears, further ice attacks can freeze you again. During Ice Cube encounters, keep space from pursuing minions and leave marked attack areas as you regain movement; the Ice Cube guide explains those hazards.