Updates and events for Everblue Dungeons, listed by date with the latest first.
Update
Anime Dungeon and Character Update Preview
A future update is planned to add a dungeon and character based on an unnamed popular anime.
Planned for the Saturday following the October 24 update. Updates are planned every Saturday.
View details (2)
New content
Add a dungeon based on a popular anime.
Add a popular anime character and moveset.
Event
Nature Cube + New Banner
Nature-themed content adds a Nature Cube boss, craftable wings, and an exclusive weapon and character banner, alongside lobby and quality-of-life improvements.
Starts
Ends
Some quality-of-life adjustments may arrive before the confirmed date.
Scheduled for Saturday, October 24.
View details (16)
New content
New Nature Cube boss battle and nature wing accessories crafted using its drops.
New exclusive weapon and character banner.
Add the Nature Cube boss battle.
Add new craftable wings.
Add a banner featuring the nature character Zinnia and nature weapon Verdant Egde, with no pity.
Add four nature artifacts.
Add Loot Rush tickets that reset Loot Rush uses.
Features & improvements
Adjusted lobby layout and new gacha pull animation.
Additional quality-of-life adjustments.
Add artifact enhancement to level up artifacts.
Add an additional character swapping effect for characters with a set bonus.
Add a new artifact fuse animation.
Add new lobby and gameplay lighting.
Include additional quality-of-life changes.
Fixes
Additional bug fixes; individual fixes are unspecified.
Include bug fixes.
Update
Open World Preview
Open world is planned, conditional on growth in the game's audience.
Planned once the game gains more popularity and a larger player base; no date was announced.
View details (1)
New content
Introduce open world.
Event
Community Milestone Rewards
Community goals award Gems, Gold, Enchant Crystals, Legendary Shards, and Twinmaw Reaper at specified milestones.
Rewards will be distributed through codes that do not expire.
View details (17)
Events
CCU goals: 1,000 grants 5,000 Gems, 10,000 Gold, and 1 Enchant Crystal; 5,000 grants 10,000 Gems, 20,000 Gold, and 5 Enchant Crystals; 10,000 grants 10,000 Gems, 30,000 Gold, and 10 Enchant Crystals; 20,000 grants 15,000 Gems, 40,000 Gold, 10 Enchant Crystals, and Twinmaw Reaper.
1 million visits: 10,000 Gems, 40,000 Gold, 10 Enchant Crystals and 10 Legendary Shards.
Update1.2.2
LOG #1.2.2
Improves mobile performance and onboarding, expands Azure Cleave features, adds auto-sell, and revises the lobby and reward presentation.
Servers will restart for this update.
View details (10)
Features & improvements
Optimized mobile performance, removed Ultra Quality entirely from mobile, improved companion cards, and improved player onboarding.
Added a Next button for Cube acts and displays Infinite card buffs in the status bar.
Enchant auras now appear only after weapons are fully visible; added subtle Infinite card hover effects.
Added a new reward obtainment screen, a new pull animation, and a level-up pulse animation; hid the Play sign during the intro cutscene.
Redesigned the lobby layout and added auto-sell.
Fixes
Made extraction the only way to exit Infinite to prevent accidental loot loss; fixed squeezed mobile overhead information.
Fixed VFX clipping through physical gacha display cards, the Guts quest and its effect, mobile inventory quest-tab scaling, and another unspecified bug.
New content
Added enchant auras for Azure Cleave and made Azure Cleave available as a companion.
Balance & rules
Changed Hammer to Legendary and Frost Blade to Epic.
Shop changes
Added subtle effects to bundles in the gamepass shop.
Update
Key Branch Battle Update Preview
A Key Branch Battle was announced for a subsequent update.
Planned as the next update after the October 24 update; no specific date was given.
View details (1)
New content
Add a Key Branch Battle.
Update1.0.3
HOTFIX #1.0.3
Corrects the Azure bundle's regional price display.
Rolls out on newer servers without a server restart.
View details (1)
Fixes
Fixed the Azure bundle's overhead price display to match the player's regional pricing.
Update1.0.2
HOTFIX #1.0.2
Addresses floating character heads and corrects the Azure bundle description.
Rolls out on newer servers without a server restart.
View details (1)
Fixes
Addresses floating character heads and fixes the Azure bundle description.
Update1.0.1
HOTFIX #1.0.1 + SMALL LOG
Updates level progress and Infinite Cube health displays and fixes weapon swapping.
Rolls out on newer servers without a server restart.
View details (2)
Features & improvements
Updated the level progress circle and Infinite Cube health bar.
Fixes
Fixed a weapon swapping bug.
Update1.2.1
LOG #1.2.1
Updates Ultra Quality and the intro, adds artifact unequipping, and removes Cube boss skill immunity.
Rolls out on newer servers without a server restart.
View details (2)
Features & improvements
Updated Ultra Quality, changed the game intro pipeline, and added an Unequip button to the artifact inventory.
Balance & rules
Removed Cube boss immunity during skill usage.
Update1.2.0
LOG #1.2.0
Reduces the one-hour drop boost price and changes starter items.
Rolls out on newer servers without a server restart.
View details (2)
Shop changes
Reduced the one-hour drop boost price to 325,000 Gold.
New content
Changed items granted on joining from only a Katana to a cat pet and a sword.
Update1.1.9
LOG #1.1.9
Adds custom-drawn potion shop icons.
Rolls out on newer servers without a server restart.
View details (1)
Shop changes
Added new custom-drawn potion icons to the potion shop.
Update1.0.1
HOTFIX #1.0.1
Addresses Boss Rush party kicks, dungeon doors, and autoplay.
Rolls out on newer servers without a server restart.
View details (1)
Fixes
Addresses parties being kicked out of Boss Rush, dungeon doors failing to open, and an autoplay bug.
Rolls out on newer servers without a server restart.
View details (2)
Features & improvements
Ultra Quality no longer automatically enables on PC and is automatically disabled on all devices.
Lowered sound-effect volume throughout the game and shortened tutorial menu panel descriptions.
Update
All-Ages Availability
The game was announced as playable for all ages.
View details (1)
Features & improvements
Make the game available to players of all ages.
Update1.1.9
LOG #1.1.9
Optimizes the lobby and two dungeons.
View details (1)
Features & improvements
Optimized the lobby and made some optimizations to the Goblin and Witchruin dungeons.
Update1.1.7
LOG #1.1.7
Rebalances dungeons after the artifact nerf, adjusts autoplay and drops, and improves boss presentation.
View details (5)
Fixes
Fixed Vanity on character equips, partially fixed the power-level problem, and addressed power-level consistency across dungeons.
Fixed other bugs.
Balance & rules
Modified drop rates and lowered dungeon power-level requirements to make them easier after the artifact nerf.
New content
Added a new boss intro scene.
Features & improvements
Added unrefined drop-rate information under the boss bar, changed letter gradings, added UI animations, and adjusted autoplay.
Update
Autoplay, Balance and Bug Fix Update Preview
The next update was planned to improve autoplay and address balance problems introduced by the previous patch.
Announced for 'tonight' on October 2.
View details (4)
Features & improvements
Improve autoplay based on community suggestions.
Make further quality-of-life adjustments.
Balance & rules
Address balance problems reported after the previous patch.
Fixes
Add bug fixes.
Update1.1.6
LOG #1.1.6
Addresses power-level drops between gameplay and the lobby and reduces Elemental Rush chest Gems.
View details (2)
Fixes
Addresses power level dropping between gameplay and the lobby.
Balance & rules
Reduced Gems obtained from the final chest in Elemental Rush.
Update1.1.5
LOG #1.1.5
Adds Elemental Rush, assigns characters to weapons for combined swapping, and expands shops, equipment, and quality-of-life features.
View details (11)
New content
Added the Elemental Rush game mode, with its art coming later, plus new craftable accessories and NPCs.
Added a food shop, Robux shop, weapon enhancements menu, and new icons; updated the gamepass store.
Features & improvements
Characters are now assigned to weapons, allowing weapon swaps to switch characters too; updated the weapon swap effect and companion requirements.
Added hold-click M1, cooking notifications, a potion shortcut, an option to hide physical artifacts, and a companion damage progress bar.
Updated inventory and cooldown interfaces, shop quick previews and sliders, title interaction positioning, and dungeon-selector counters.
Added dungeon intro skipping and a click-to-start intro; tutorial panels are no longer forced.
Updated autoplay and enemy overhead information; loot now absorbs automatically. Improved mobile and general performance.
Balance & rules
Companions now use bursts only when appearing; burst invulnerability frames now persist.
Nerfed artifacts, making bonuses necessary for their best benefits; adjusted prices and item drops.
Fixes
Fixed collision borders, synchronized telegraphed area indicators with skill timing, and fixed other bugs.
Other changes
Removed the command feature for CCs.
Update1.1.4
LOG #1.1.4
Improves autoplay and mobile usability, adds automatic doors and nearby chests, and fixes skill invulnerability frames.
View details (5)
Features & improvements
Removed forced dynamic character faces, clarified the Vanity button, adjusted the default mobile HUD, and changed the damage-number font.
Added automatically opening doors and nearby chests, and improved autoplay.
Added claim-button badges, a notification when merging weapons with artifacts, and performance improvements.
New content
Updated the pet-feeding location and added main-lobby decorations and environmental changes.
Fixes
Fixed mobile cooking and pet-shop bugs, gamepass shop UI scaling, invulnerability frames on all skills, and other bugs.
Update
Endgame Mode Update Preview
A new endgame mode was announced alongside bug fixes and quality-of-life improvements.
Initially announced for September 29, then delayed to around 10 PM EST that night. Further delays were announced September 30 and October 1 without a replacement date.
View details (3)
New content
Add a new game mode for endgame players.
Fixes
Include bug fixes.
Features & improvements
Include quality-of-life improvements.
Update1.1.3
LOG #1.1.3
Updates lobby graphics and music, improves Infinite boss health displays, and changes weapon rarities.
View details (4)
New content
Updated lobby graphics and music for the lobby, boss battles, final waves, and regular battles.
Features & improvements
Infinite bosses now display shielded health bars; removed the redundant mobile weapon swap button and disabled phone vibration and other players' VFX.
Balance & rules
Changed Zanpakto to Legendary and Electro Blade to Secret.
Fixes
Fixed bugs.
Update1.1.2
LOG #1.1.2
Improves combat feedback, training information, interface clarity, and mobile scaling.
View details (6)
Features & improvements
Re-enabled the combo counter, adjusted mobile gameplay and lobby HUD positions, and labeled shortcuts, quest tabs, and inventory tabs.
Added overhead DPS displays to training dummies, increased training text visibility distance, and moved the Crafter to the Witch NPC with orbiting keys.
Added count badges to all Claim All buttons and the profile stats page, plus a gameplay ping display.
Added timer bars and click-anywhere dismissal to tutorial windows.
Fixes
Fixed training dummies failing to recognize certain attacks and other bugs.
Corrected dialogue scaling and visual UI issues; scaled potion, perfect-dash, and damage effects for mobile devices.
Update
Progress Retention and CC Command Panel Access
Player data will be retained, while CCs will lose command panel access.
Early access progress will persist through full release.
View details (2)
Features & improvements
No player data will be wiped, including progress earned during early access.
Other changes
CCs will lose access to the command panel.
Update1.1.1
LOG #1.1.1
Adds control customization, mobile controls, special quests, and a power-level leaderboard.
View details (4)
New content
Added an enchant aura for Dragon Slayer, more special quests, and a power-level leaderboard.
Features & improvements
Added keybind customization and mobile button adjustment settings, switched the mobile joystick to a dynamic thumbstick, and added a mobile M1 button.
Removed the excessive settings tutorial.
Fixes
Fixed the settings close button, missing overhead power levels, and other bugs.
Update1.1
LOG #1.1
Adds Cube boss art and a dungeon end-screen Next button, with bug fixes.
View details (3)
Fixes
Fixed redundant hit effects with 1ss and other bugs.
New content
Added new Cube boss art by V.
Features & improvements
Added a Next button to dungeon end screens.
Update1
LOG #1
Reworks enchanting, reforging, inventory and onboarding, adds weapon and dungeon improvements, and improves performance.
View details (10)
Features & improvements
Updated reforging and enchanting interfaces; added 5x enchanting rolls and weapon selection for enchanting.
Repositioned some NPCs, added a dashed guidance pointer, updated training detection, and added leaderboards.
Added weapon swap effects with temporary sound effects, a bundle display shortcut, keybind displays, and a reward badge on the update log.
Made assigning artifacts to weapons easier, improved inventory usability, and increased default inventory capacity and the gamepass capacity bonus.
First-time players now receive free potions on joining; changed the mobile dash button and improved performance.
New content
Updated treasure branch maps for all dungeons and added a new R skill for Twinmaw Scythe.
Added sell-item and merge stations, a Witch NPC explaining keys, and quests that unlock over time.
Balance & rules
Reduced weapon swap cooldown to 3 seconds and adjusted Favian Caster M1 attacks.
Fixes
Fixed gamepass shop scrolling, Favian Caster's C skill, Hammer's T skill, and other bugs.
Other changes
The log also lists 50 Enchant Crystals without specifying how they are obtained.