Quests

Everblue Dungeons Quests, Objectives and Rewards

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Use Quest to track objectives and collect rewards. Equipment, damage, wave-clearance, and enemy-defeat quests each have their own counting rules.

6 objects

Quest objectives, progress rules and named completion rewards.

Weapon Master

Category
—
Objective
Equip different weapons.
Counting rule
—
Progress persistence
—
Gold reward
—
Gems reward
—
More details
Different weapons required
2 weapons

Loadout Shuffle

Category
Daily
Objective
Activate three different weapon types through Inventory → Weapons before the daily reset.
Counting rule
—
Progress persistence
—
Gold reward
1200 Gold (On claiming the completed quest)
Gems reward
500 Gems (On claiming the completed quest)
More details
Different weapons required
3 weapons (Before the daily reset)

Damage Dealer

Category
Daily
Objective
Deal damage in dungeon runs entered through the lobby's Start Game table.
Counting rule
—
Progress persistence
—
Gold reward
1000 Gold (On claiming the completed quest)
Gems reward
500 Gems (On claiming the completed quest)
More details
Damage required
10000 damage

Daily Wave Clearance

Category
Daily
Objective
—
Counting rule
Remain alive when each wave ends. Entering a wave or falling before it is cleared does not count.
Progress persistence
Accumulates across dungeon runs before the daily reset.
Gold reward
1500 Gold (On claiming the completed quest)
Gems reward
1000 Gems (On claiming the completed quest)
More details
Waves required
10 waves (Before the daily reset)

The Black Swordsman's Legacy

Guts quest

Category
Special
Objective
—
Counting rule
—
Progress persistence
Carries across runs and does not reset.
Gold reward
—
Gems reward
—
More details
Quest entry
Special Quests or E: View Guts Quest beside the black-armored NPC in town.
Goblins required
500 defeats (In Goblin Hideout)
Elves required
100 defeats (In Whisperwood Shrine)
Fire Cube required
1 defeat (In Boss battles)
Ice Cube required
1 defeat (In Boss battles)
Lightning Cube required
1 defeat (In Boss battles)
Objectives
5 objectives (All must be completed)
Berserker reward
1 outfit (Claim the completed quest)
Dragon Slayer reward
1 weapon (Claim the completed quest)

Elven Expedition

Category
—
Objective
—
Counting rule
Be near the defeated enemy in your own run; the final hit is not required. Scout and caster targets count separately.
Progress persistence
Permanently retained across runs, including progress earned before the quest unlocks.
Gold reward
10000 Gold (Quest completion reward)
Gems reward
4000 Gems (Quest completion reward)
More details
Location
Elf Library
Elf Scout target
50 defeat credits
Elven caster target
30 defeat credits (Elf Mage, Elf Alchemist, and Elf Blessed Mage count)
Objectives
2 objectives (Complete both targets)
Yellow potion reward
1 bottle (Quest completion reward)

Open Quest, select a quest, and use Pin to track it. Complete its objectives, then collect rewards with Claim or Claim All. Daily Wave Clearance requires you to survive until each wave ends; Elven Expedition grants credit for nearby enemy defeats in your own run without requiring the final hit.

Quest menu with five categories, Pin, Claim All, and a completed Loadout Shuffle objective.
On this page

Browse, Pin and Claim Quests

  1. Open Quest from the top menu. Browse Daily, Weekly, Special, Repeatable, or Titles.
  2. Select a quest to read its objectives, progress, and rewards. Check the reset countdown displayed for Daily and Weekly quests.
  3. Select Pin to keep the quest in Pinned Quests while you work on it.
  4. When a reward is ready, select Claim for that quest or Claim All to collect all available quest rewards. A collected quest can display Claimed.

The Claim All reward popup combines rewards from completed quests. Its total can include several quests' payouts.

For title requirements and bonuses, see Absolute Zero and Relic Keeper. Pass rewards are claimed separately in Pass; use the Battle Pass guide for its progression and reward steps.

Quest menu with five categories, Pin, Claim All, and a completed Loadout Shuffle objective.

Quest Objective and Reward Directory

The Black Swordsman's Legacy, also called the Guts quest, rewards one Dragon Slayer weapon and one Berserker outfit. Use the Guts quest guide for its five-objective route and reward instructions.

For currency sources beyond quests, see how to get Gems and Gold.

  • Weapon Master

    Objective
    Equip different weapons.
    Different weapons required
    2 weapons
  • Loadout Shuffle

    Category
    Daily
    Objective
    Activate three different weapon types through Inventory → Weapons before the daily reset.
    Different weapons required
    3 weapons (Before the daily reset)
    Gold reward
    1200 Gold (On claiming the completed quest)
    Gems reward
    500 Gems (On claiming the completed quest)
  • Damage Dealer

    Category
    Daily
    Objective
    Deal damage in dungeon runs entered through the lobby's Start Game table.
    Damage required
    10000 damage
    Gold reward
    1000 Gold (On claiming the completed quest)
    Gems reward
    500 Gems (On claiming the completed quest)
  • Daily Wave Clearance

    Category
    Daily
    Waves required
    10 waves (Before the daily reset)
    Counting rule
    Remain alive when each wave ends. Entering a wave or falling before it is cleared does not count.
    Progress persistence
    Accumulates across dungeon runs before the daily reset.
    Gold reward
    1500 Gold (On claiming the completed quest)
    Gems reward
    1000 Gems (On claiming the completed quest)
  • The Black Swordsman's Legacy

    Category
    Special
    Quest entry
    Special Quests or E: View Guts Quest beside the black-armored NPC in town.
    Goblins required
    500 defeats (In Goblin Hideout)
    Elves required
    100 defeats (In Whisperwood Shrine)
    Fire Cube required
    1 defeat (In Boss battles)
    Ice Cube required
    1 defeat (In Boss battles)
    Lightning Cube required
    1 defeat (In Boss battles)
    Objectives
    5 objectives (All must be completed)
    Progress persistence
    Carries across runs and does not reset.
    Berserker reward
    1 outfit (Claim the completed quest)
    Dragon Slayer reward
    1 weapon (Claim the completed quest)
  • Elven Expedition

    Location
    Elf Library
    Elf Scout target
    50 defeat credits
    Elven caster target
    30 defeat credits (Elf Mage, Elf Alchemist, and Elf Blessed Mage count)
    Counting rule
    Be near the defeated enemy in your own run; the final hit is not required. Scout and caster targets count separately.
    Progress persistence
    Permanently retained across runs, including progress earned before the quest unlocks.
    Objectives
    2 objectives (Complete both targets)
    Gold reward
    10000 Gold (Quest completion reward)
    Gems reward
    4000 Gems (Quest completion reward)
    Yellow potion reward
    1 bottle (Quest completion reward)

Complete Weapon and Daily Wave Objectives

Loadout Shuffle and Weapon Master

For Loadout Shuffle, open Inventory → Weapons and make three different weapon types active on your character before the daily reset. Equip and activate each type, then check that the quest reaches 3/3. Owning three weapons alone does not fulfill the activation objective.

Weapon Master requires equipping two different weapons. If you already have three weapon types, handle these equipment objectives before starting another dungeon run.

Damage Dealer

Deal 10,000 damage for Damage Dealer. Use the lobby's Start Game table to enter a dungeon and work toward the damage target while fighting enemies.

Daily Wave Clearance

Clear 10 waves before the daily reset. You must still be alive when each wave ends: entering a wave or falling before it is cleared does not count.

Progress accumulates across multiple dungeon runs, so you do not need all ten qualifying waves in one run. Choose a dungeon where you can reliably survive through wave completion; pushing into harder fights can leave you without wave credit if you fall too early. See dungeon entry requirements and party setup when choosing your next run.

Earn Elven Expedition Credit

Enter Elf Library and complete both Elven Expedition targets:

  • Earn defeat credit for 50 Elf Scouts.
  • Earn defeat credit for 30 elven casters. Elf Mage, Elf Alchemist, and Elf Blessed Mage all count toward this target.

Stay near enemies when they are defeated in your own run. You do not need the final hit, so keep close to your group's fights to earn credit.

Scouts and casters have separate counters. Finishing one target completes one objective; both targets must be finished to reach 2/2. If one counter is complete, focus on the remaining enemy group.

Progress is permanently retained across runs, including progress earned before the quest unlocks. You can continue the remaining target in later runs without restarting either count.

Complete both objectives to qualify for 10,000 Gold, 4,000 Gems, and one yellow potion, then claim the quest reward.

Elven Expedition at 2/2 objectives with Gold, Gems, and a yellow potion in its reward panel.

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