Weapon Master
- Category
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- Objective
- Equip different weapons.
- Counting rule
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- Progress persistence
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- Gold reward
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- Gems reward
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More details
- Different weapons required
- 2 weapons
Quests
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Use Quest to track objectives and collect rewards. Equipment, damage, wave-clearance, and enemy-defeat quests each have their own counting rules.
6 objects
Quest objectives, progress rules and named completion rewards.
Guts quest
Open Quest, select a quest, and use Pin to track it. Complete its objectives, then collect rewards with Claim or Claim All. Daily Wave Clearance requires you to survive until each wave ends; Elven Expedition grants credit for nearby enemy defeats in your own run without requiring the final hit.

The Claim All reward popup combines rewards from completed quests. Its total can include several quests' payouts.
For title requirements and bonuses, see Absolute Zero and Relic Keeper. Pass rewards are claimed separately in Pass; use the Battle Pass guide for its progression and reward steps.
The Black Swordsman's Legacy, also called the Guts quest, rewards one Dragon Slayer weapon and one Berserker outfit. Use the Guts quest guide for its five-objective route and reward instructions.
For currency sources beyond quests, see how to get Gems and Gold.
For Loadout Shuffle, open Inventory → Weapons and make three different weapon types active on your character before the daily reset. Equip and activate each type, then check that the quest reaches 3/3. Owning three weapons alone does not fulfill the activation objective.
Weapon Master requires equipping two different weapons. If you already have three weapon types, handle these equipment objectives before starting another dungeon run.
Deal 10,000 damage for Damage Dealer. Use the lobby's Start Game table to enter a dungeon and work toward the damage target while fighting enemies.
Clear 10 waves before the daily reset. You must still be alive when each wave ends: entering a wave or falling before it is cleared does not count.
Progress accumulates across multiple dungeon runs, so you do not need all ten qualifying waves in one run. Choose a dungeon where you can reliably survive through wave completion; pushing into harder fights can leave you without wave credit if you fall too early. See dungeon entry requirements and party setup when choosing your next run.
Enter Elf Library and complete both Elven Expedition targets:
Stay near enemies when they are defeated in your own run. You do not need the final hit, so keep close to your group's fights to earn credit.
Scouts and casters have separate counters. Finishing one target completes one objective; both targets must be finished to reach 2/2. If one counter is complete, focus on the remaining enemy group.
Progress is permanently retained across runs, including progress earned before the quest unlocks. You can continue the remaining target in later runs without restarting either count.
Complete both objectives to qualify for 10,000 Gold, 4,000 Gems, and one yellow potion, then claim the quest reward.